47 Must-Have Escape Room Supplies for a Captivating and Immersive Experience

Locks and Keys

– **Combination Locks**: These require a specific sequence of numbers or letters to open. They can be used for locked boxes, doors, or cabinets containing clues or key items.

– **Padlocks**: Traditional locks that require a key to open. They add a tactile element to the experience and can be used in a variety of ways to secure items.

– **Key Locks**: Simple locks that require a physical key. These can be used to add an element of searching to the game, as players must find the key to progress.

Puzzles and Riddles

– **Printed Puzzles**: These can be anything from crosswords to jigsaw puzzles, which players must solve to reveal a clue.

– **Custom-Made Puzzles**: These can be designed specifically for your escape room’s theme, such as a coded message that needs to be deciphered or a physical puzzle that, when solved, reveals a hidden compartment.

Hidden Compartments

– **Furniture Compartments**: Secret drawers or panels within furniture pieces that open to reveal clues or keys.

– **Wall Compartments**: Concealed spaces behind paintings, mirrors, or false panels in walls where clues can be hidden.

UV Light and Invisible Ink

– **Invisible Ink Pens**: Used to write hidden messages that are only visible under UV light.

– **UV Flashlights**: Used by players to reveal hidden messages written in invisible ink. These can be crucial for solving certain puzzles or finding hidden information.

Props and Decor

– **Thematic Props**: Items that fit the theme of the room, such as ancient artifacts for a treasure hunt or futuristic gadgets for a sci-fi room.

– **Decorations**: Wall art, furniture, and other decorations that create an immersive environment matching the escape room’s storyline.

Sound Effects and Music

– **Background Music**: Music that fits the theme and enhances the atmosphere, such as eerie tunes for a haunted house or upbeat tracks for a detective story.

– **Sound Effects**: Specific sounds that are triggered by certain actions, like creaking doors, footsteps, or mysterious whispers, to create a more engaging experience.

Timers and Clocks

– **Digital Timers**: Large, visible timers that count down the remaining time, adding urgency and excitement.

– **Clocks**: Traditional or thematic clocks that can be used both as part of the decor and as a time management tool for players.

Magnifying Glasses

– Used to examine small details, such as hidden messages, tiny clues, or intricate parts of a puzzle that are not easily visible to the naked eye.

Walkie-Talkies

– **Communication Tools**: Used for communication between players and game masters, especially in larger escape rooms where direct communication might be difficult.

– **Hint Delivery**: Game masters can use walkie-talkies to provide hints or guidance without disrupting the immersion.

Flashlights

– **Exploration**: Essential for dark areas of the room, allowing players to find hidden items or clues.

– **Puzzle Tools**: Some puzzles might require a flashlight to reveal clues in dark corners or behind objects.

Mirrors

– **Reflection Puzzles**: Used to reflect light or reveal hidden messages written backward or in hard-to-see places.

– **Decorative Use**: Mirrors can also be part of the room’s decor, enhancing the immersive experience.

Maps and Blueprints

– **Guidance Tools**: Maps or blueprints of the escape room or a fictional area that guide players and help them understand their next steps.

– **Puzzle Elements**: Maps can include hidden clues or require players to decode them to progress.

Costumes

– **Thematic Attire**: Costumes that match the escape room’s theme, which can be worn by game masters or provided to players to enhance immersion.

– **Role-Playing**: Costumes help players get into character and increase their engagement with the storyline.

Writing Tools

– **Pens and Pencils**: For jotting down notes, solving riddles, or decoding messages.

– **Notepads**: Thematic notepads that match the room’s theme, adding an extra touch of immersion.

Blacklight Markers

– **Hidden Clues**: Used to write messages that are only visible under UV light, adding an extra layer of challenge and discovery.

Magnetic Locks

– **Secure Compartments**: Locks that require a magnet to open, which can be used to secure clues or key items.

– **Puzzle Integration**: These locks can be incorporated into puzzles where players must find and use a magnet to proceed.

Laser Pointers

– **Precision Puzzles**: Puzzles that require players to align lasers or use laser pointers to reveal hidden messages or unlock compartments.

– **Interactive Elements**: Lasers can be used to guide players, point out important elements in the room or can be used as to create the laser grid.

Code Books and Ciphers

– **Decoding Tools**: Books or sheets with codes and ciphers that players must use to decode messages and find clues.

– **Puzzle Integration**: These can be part of larger puzzles that require multiple steps to solve.

Puzzle Boxes

– **Interactive Challenges**: Boxes that require solving a puzzle to open, containing clues or items needed to progress in the game.

– **Variety**: These can range from simple lockboxes to complex mechanical puzzles.

Rope and Chains

– **Physical Challenges**: Used to create obstacles or tie items together, requiring players to untangle or cut them to proceed.

– **Decorative Use**: Can be part of the room’s theme, such as chains in a dungeon setting.

Clue Cards

– **Storyline Integration**: Cards with hints, storyline elements, or instructions that guide players through the escape room.

– **Hint System**: Can be used as part of a structured hint system to help players if they get stuck.

Screwdrivers and Tools

– **Mechanical Puzzles**: Puzzles that require players to unscrew or disassemble items to find hidden clues or keys.

– **Interactive Elements**: Tools can be used to interact with other props or devices in the room.

Cameras and Monitors

– **Observation Tools**: Cameras for game masters to monitor players and ensure the game runs smoothly.

– **Interactive Elements**: Monitors can be used to display clues, messages, or live video feeds as part of the game.

Sand Timers

– **Time-Based Challenges**: Used for puzzles that require players to complete a task within a certain time frame.

– **Visual Cues**: Sand timers provide a visual indication of time passing, adding to the urgency.

Magnets

– **Puzzle Components**: Magnets can be used in various puzzles, such as finding hidden magnetic keys or aligning objects.

– **Interactive Elements**: Magnets add an interactive and tactile element to the game.

Books and Journals

– **Hidden Clues**: Books with hidden compartments or coded messages within their pages.

– **Story Elements**: Journals that contain backstory or hints for players to discover.

Boxes and Containers

– **Secure Storage**: Lockable boxes and containers for hiding clues, keys, or important items.

– **Puzzle Elements**: Containers that are part of puzzles, requiring players to find the right key or combination to open them.

Wires and Circuits

– **Electrical Puzzles**: Puzzles that involve connecting wires or completing circuits to unlock clues or reveal hidden compartments.

– **Interactive Elements**: These can add a realistic and challenging element to the escape room experience.

Digital Devices

– **Interactive Puzzles**: Tablets or screens for multimedia clues, videos, or interactive puzzles.

– **Modern Elements**: Digital devices can add a modern touch to the escape room, especially for tech-themed rooms.

Emergency Props

– **Backup Solutions**: Extra keys, spare locks, or replacement puzzles to handle unexpected issues during the game.

– **Game Continuity**: Props that ensure the game can continue smoothly even if something goes wrong.

Voice Recorders

– **Audio Clues**: Pre-recorded messages from fictional characters or narrators that provide hints or advance the storyline. These can be hidden in various parts of the room and activated by players.

– **Storytelling Elements**: Voice recordings can provide background information, add suspense, or deliver crucial information in a dramatic way.

Fog Machines

– **Atmosphere Creation**: Producing fog to create a mysterious or eerie environment, perfect for haunted or otherworldly themes.

– **Hidden Elements**: Fog can be used to conceal clues or obstacles, adding an extra layer of challenge.

Pressure Pads

– **Triggered Events**: Pads that activate when stepped on, triggering lights, sounds, or opening hidden compartments.

– **Interactive Puzzles**: Used in conjunction with other elements to solve puzzles or advance in the game, requiring players to step in specific sequences or patterns.

Smart Locks

– **App-Controlled Locks**: Locks that can be operated via a smartphone app or other digital device, allowing for complex and remote-controlled puzzle solutions.

– **Dynamic Puzzles**: These locks can be integrated into multi-step puzzles that require digital interaction or coordination between players.

Wireless Sensors

– **Motion Detection**: Sensors that detect player movement, triggering clues, lights, or sounds when someone enters or leaves a specific area.

– **Interactive Elements**: Used to create puzzles that respond to the players’ actions in real-time, adding a dynamic and immersive element to the game.

Remote Control Devices

– **Game Master Control**: Devices that allow game masters to control room elements like lights, sounds, and locks remotely, ensuring smooth game flow and the ability to provide hints or change the environment as needed.

– **Interactive Experience**: Adds an element of surprise and adaptability, enhancing the overall immersion.

Projection Equipment

– **Visual Clues**: Projectors can display images, videos, or messages on walls or other surfaces, providing clues or enhancing the thematic environment.

– **Dynamic Scenes**: Projectors can create moving or changing scenes, adding to the narrative and visual appeal of the escape room.

Interactive Screens

– **Touchscreen Puzzles**: Screens that allow players to interact with digital puzzles, such as matching games, code inputs, or map navigation.

– **Multimedia Integration**: Can be used to display videos, animations, or other interactive content that ties into the room’s theme and puzzles.

Holographic Displays

– **Futuristic Elements**: Holograms can create 3D images or animations, perfect for sci-fi or advanced technology themes.

– **Immersive Clues**: Holographic displays can present clues in a visually striking way, making the experience more engaging and memorable.

Voice-Activated Devices

– **Voice-Triggered Events**: Devices that respond to specific voice commands, activating clues, opening compartments, or advancing the story.

– **Interactive Puzzles**: Players may need to discover and speak the correct phrases to progress, adding an auditory element to the game.

Glow Sticks

– **Temporary Light Source**: Provides light in dark areas, useful for finding clues or navigating dimly lit rooms.

– **Thematic Lighting**: Can be used to create a specific atmosphere, such as a glowing cave or a nightclub scene.

Interactive Maps

– **Dynamic Navigation**: Maps that change or reveal new information as players progress, guiding them through the game.

– **Puzzle Integration**: Interactive maps can contain hidden clues or require players to solve puzzles to unlock new sections.

Life-Sized Props

– **Realism**: Mannequins or statues that add to the room’s realism and immersion, such as life-sized knights in a medieval room or astronauts in a space-themed room.

– **Interactive Elements**: These props can be part of puzzles, such as holding clues or keys that players need to retrieve.

Heat-Sensitive Materials

– **Revealing Clues**: Materials that change color or reveal hidden messages when exposed to heat, adding a sensory element to puzzles.

– **Interactive Puzzles**: Players may need to use heat sources, like hand warmers or candles, to discover important information.

Smart Home Devices

– **Advanced Interactivity**: Integrating smart home technology, such as smart lights, speakers, or locks, to create more interactive and automated puzzles.

– **Voice and App Control**: These devices can be controlled via voice commands or smartphone apps, adding modern and high-tech elements to the game.

Interactive Books

– **Hidden Compartments**: Books with secret compartments that hide clues or keys, adding a tactile and interactive element to the game.

– **Storytelling Tools**: Books that players need to read or interact with to advance the storyline or solve puzzles, often containing riddles, codes, or hidden messages.

Red Herrings

– **Decoy Clues**: Objects or information placed in the room that seem important but actually lead nowhere. These can be used to mislead players and add complexity to the puzzle-solving process.

– **False Leads**: Intentional hints or elements designed to divert players’ attention from the actual solution. These can be subtle or obvious, depending on the desired level of challenge.

– **Useless Items**: Props that fit the theme but have no relevance to the puzzles. These items can clutter the room and force players to carefully consider what is truly important.

– **Misleading Information**: Written or verbal clues that appear to be significant but are intended to confuse or misdirect players. For example, a note that points to a specific location, which turns out to be a dead end.

– **Overcomplicated Puzzles**: Elements that seem to require complex solutions but are actually irrelevant. This can encourage players to think outside the box and question their assumptions.

– **Contradictory Clues**: Multiple clues that seem to point in different directions, requiring players to discern which ones are genuine and which are distractions.

– **Fake Locks and Keys**: Locks that do not actually open anything or keys that do not fit any locks in the room. These can add to the sense of urgency and confusion.

– **Misdirecting Props**: Items that look like they should be part of a puzzle but serve no actual purpose. For instance, a bookshelf filled with books that contain no clues.

– **False Alarms**: Devices or mechanisms that create noise or movement but do not lead to any new information or progression. These can be used to startle or mislead players.

– **Extra Pieces**: Puzzle components that do not fit anywhere, forcing players to determine which pieces are necessary and which are superfluous.

– **Phantom Puzzles**: Puzzles that seem solvable but have no solution, designed to waste players’ time and force them to reconsider their approach.

– **Out-of-Place Elements**: Objects that seem out of context and draw attention but have no actual relevance to the game’s progression.

In conclusion

Designing a great escape room takes the right supplies and creativity, blending story and interactive elements to craft unforgettable escape room adventures.